﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace XNA_3DFramWork
{
    class Enemy:VisualObject,IPerson
    {
        public Enemy(Game game) : base(game)
        {
        }

        public int Life
        {
            get
            {
                return 1;
            }
            set
            {
                Life = 1;
            }
        }

        public int Power
        {
            get
            {
                return 1;
            }
            set
            {
                Power = 0;
            }
        }

        public bool InGoal()
        {
            return true;
        }

        public void IsDead()
        {
             
        }

        public void Shoot()
        {
             
        }

        public override void Draw()
        {
             
        }

        public override void Update()
        {
             
        }
    }
}
